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I did an experiment earlier today, replacing the procedurally generated submap grass layer with one I edited from a photograph of real grass, and while the results were pretty good I had the wife tell me she liked the original stuff better. I tend to agree with her. Textures from real-life sources tend to have a lot of detail that a simple procedural texture does not, and while in many applications this is desirable, for the updated-old-school look I've been working for, a simpler and less detailed look seems to suit better. Maybe in the next day or two, I'll post screens of both somewhere and take a vote on it.
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